Devlog Week 2


Happy Thanksgiving everyone!

This is a smaller update due to the holidays, but I still have some things to show.

First off is the physics of the game (so far). Shiro's jump is still a little floaty and I'm trying to tweak it until it feels right.  Also, I haven't implemented the new tileset yet since it's still WIP.  


I wasn't happy with the attack animation I made in last week's devlog, so I'm working one a new one.  I'm also working on drawing the animations for his abilities.

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