Devlog Week 2
![](https://img.itch.zone/aW1nLzEwNjE2NDY3LmdpZg==/x200/jL5RBN.gif)
![](https://img.itch.zone/aW1nLzEwNjE2NDY5LmdpZg==/x200/qRM%2BGq.gif)
Happy Thanksgiving everyone!
This is a smaller update due to the holidays, but I still have some things to show.
First off is the physics of the game (so far). Shiro's jump is still a little floaty and I'm trying to tweak it until it feels right. Also, I haven't implemented the new tileset yet since it's still WIP.
I wasn't happy with the attack animation I made in last week's devlog, so I'm working one a new one. I'm also working on drawing the animations for his abilities.
Forever Autumn Mountain (Working Title)
Status | In development |
Author | ChiptuneKirby (Coffee Fox Studio) |
Genre | Platformer |
Tags | Metroidvania |
More posts
- Devlog Week 1Nov 19, 2022
- What is this game?Nov 14, 2022
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